Tag: flash

A list of all projects on Haxelib with the tag "flash"

Project Description Version Downloads
actuate
@singmajesty
Actuate is a fast and flexible tween library that uses a jQuery-style "chaining" syntax. It out-performs other libraries (such as TweenLite) and is easy to extend with custom actuators. 1.8.7 69080
flixel
@haxeflixel
HaxeFlixel is a 2D game engine based on OpenFL that delivers cross-platform games. 4.2.0 43068
flixel-tools
@haxeflixel
Command-Line tools for the HaxeFlixel game engine 1.2.1 21130
box2d
@singmajesty
Box2D is a tremendously popular physics engine for most platforms. 1.2.3 20758
flixel-addons
@haxeflixel
flixel-addons is a set of useful, additional classes for HaxeFlixel. 2.2.0 20297
layout
@singmajesty
Flexible system for fluid resizing layouts 1.2.1 18379
flixel-demos
@haxeflixel
Demo Projects for HaxeFlixel 2.3.0 17914
flixel-templates
@haxeflixel
Templates for HaxeFlixel projects 2.1.0 17782
flixel-ui
@haxeflixel
A UI library for Flixel 2.2.0 17629
flambe
@Aduros
Flambe is a fast, expressive, and cross-platform engine for HTML5 and Flash games. 4.1.0 12677
air3
@jan_flanders
Externs for Adobe AIR3 0.0.1 10526
spinehx
@nitrobin
SpineHx is Haxe 3 OpenFL/NME port of spine-libgdx skeletal animation runtime. 0.2.0 8873
HaxePunk
@heardtheword
A Haxe port of the FlashPunk AS3 engine. 2.6.0 8669
svg
@singmajesty
Provides support for parsing and rendering SVG content 1.1.1 8655
openfl-bitfive
@YellowAfterlife
Alternative blitting-targeted HTML5 backend for OpenFL. 3.3.3 6957
stablexui
@RealyUniqueName
StablexUI is a crossplatform UI engine. 1.2.0 3775
away3d
@Greg209
Away3D is an open source, real time 3D engine for the Flash Platform and has been ported to OpenFL 2.x/Haxe 1.3.2 1976
continuation
@Atry
Asynchronous programming in a natural multi-thread-like syntax, escaping from the callback hell. 1.3.2 1696
awe6
@hypersurge
awe6 is game inverted: a scalable, flexible and intuitive framework for the rapid development of quality games. For more information visit awe6.org 2.6.489 1464
gm2d
@gamehaxe
GM2D helper classes for rapid game making in 2D. 3.3.24 1020
cocktail
@silexlabs
HTML/CSS rendering engine 1.0.0-beta.5 1013
away3d-examples
@Greg209
Away3D is an open source, real time 3D engine for the Flash Platform and has been ported to OpenFL 2.x/Haxe 1.1.0 897
openfl-tiled
@kasoki
openfl-tiled is a library, which gives openfl developers the ability to use the TILED map editor. 0.4.2 766
starling
@p.j.shand
GPU powered 2D rendering engine which mimics the conventional Flash display list architecture 1.8.3 742
feffects
@filt3rek
Set of effects (tweens, sineloops...) targeting Flash / JS / openFL (Neko, C++, Windows, Linux, OSX, Android, iOS, webOS, BlackBerry, HTML5) 3.1.0 729
tweenx
@shohei909
crossplatform tween library 1.0.1 632
haxepunk-gui
@Lythom
HaxePunk GUI is a toolset to display user interfaces that works with HaxePunk engine. It provide some basic components to allow the user to interact with the game. 2.5.6 571
spinehaxe
@bendmorris
Spine runtime for Haxe. 3.5.0 517
protohx
@nitrobin
Crossplatform implementation of 'Google's Protocol Buffers' for haxe. 0.4.6 447
SpriterHaxeEngine
@loudoweb
Brashmonkey's Spriter SCML renderer compatible with Haxe 3 and openfl. 2.0.0 325
bitmapFont
@Beeblerox
Component for rendering text with bitmap font on all openfl targets. 0.9.4 308
pony
@AxGord
Haxe open-cross-library 0.4.0 306
protoc-gen-haxe
@Atry
Protocol Buffers for Haxe 1.2.1 274
tweenxcore
@shohei909
lightweight motion library for haxe 1.0.1 253
openfl-tiled-flixel
@kasoki
Experimental glue to use openfl-tiled with HaxeFlixel 0.0.5 241
akifox-asynchttp
@yupswing
Haxe multi-platform Asynchronous HTTP+HTTPS Requests 0.4.7 235
robotlegs
@p.j.shand
Haxe 3.3 updates 0.4.0 222
swiftsuspenders
@p.j.shand
This is an OpenFL 2.x/Haxe port of the popular AS3 metadata driven IOC (Inversion Of Control) solution SwiftSuspenders 0.2.0 215
pixi-flump-runtime
@jackwlee
A Flump runtime for Pixi.js. See examples for usage. 0.3.1 183
hxsignal
@zweimal
Simple Haxe Signal API implementation 0.9.2 176
native3d
@lizhi
A simple gpu accelerated graphics engine written in haxe. 1.0.1 175
kong.hx
@djc
Strongly-typed access to the Kongregate API from Haxe. 1.2.1 167
tmx
@wselken
A parser for maps generated using Tiled Map Editor (http://www.mapeditor.org/). 0.2.0 166
ExAM
@knowledge-players
External Assets Management utility without embedding assets in SWF (smaller file) 2.1.0 159
ze2d
@zine92
An openfl gameobject/component system game framework for Haxe. 0.3.3 153
HaxePunk-nape
@Marc010
Nape integration for HaxePunk. 1.0.1 129
flixel-retrotools
@zayora
Collection of useful classes that expand on HaxeFlixel's capabilities. 0.1.1 124
roxlib
@wikiti
A multi-purpose haXe library for gestures (multitouch), multi-screen ui, threading utility and 9 patch image support. 1.1.3 109
monsterdebugger
@grisevg
Haxe bindings for Monster Debugger 3 (http://www.demonsterdebugger.com/) 1.0.0 95
jsfl
@yar3333
Externs for the Flash jsfl API. This is improved version of the original plefferts's library (http://lib.haxe.org/legacy/p/jsfl). 1.2.4 94
bbmvc
@mwallace
BBMVC is a super light simple cross platform MVC framework. Checkout http://bbmvc.org for example code. 0.0.3 93
grar
@knowledge-players
GRAR is a powerful engine designed for training applications. Create an e-learning app just with XML 2.1.1 78
golems
@Rezmason
A macro-backed system for compiling and embedding workers into larger builds. Supports Flash, JS, NekoVM and C++ targets. 1.2.5 69
iceentity
@NicoM1
Simple entity and component management for haxeflixel 1.2.0 67
stb_ogg_sound
@shohei909
public domain ogg decoder 0.0.2 58
Pathfinder
@hypersurge
Pathfinder is an A* (A Star) pathfinding and graph traversal library designed primarily for use with awe6 (optional). 0.2.18 55
hxIni
@wikiti
hxIni is a fast, light and simple library to read and write INI files, using hashes. 1.1.1 51
haxe-strings
@vegardit
A haxelib for consistent cross-platform UTF-8 string manipulation. 2.2.0 50
hxDaedalus
@Justinfront
Pathfinding 2D Library ported from AS3 0.0.2 48
callbahx
@brendanjerwin
Use Haxe remoting to communicate from Flash-land to JS-land. But with callbacks! 0.0.3-alpha 42
pixel-sprite-generator
@Zielak
Procedural pixel sprite generator similar to the old days of video game sprites. The sprites are algorithmically generated by combinatorial methods. 0.0.2 40
flxscrollablearea
@IBwWG
For users of HaxeFlixel, a scrollable area with automatic scrollbars, originally intended for manual layout enthusiasts. 0.3.1 40
overlap2d
@azakhary
This is an official runtime for Overlap2D edito, based on HaxeFlixel 0.0.1 39
hxBitcoin
@ChuckBatson
Bitcoin, cryptocurrency and cryptography library 0.1.1 36
akifox-transform
@yupswing
Affine matrix transformations with pivot point 2.2.1 35
slang
@jacobalbano
An experimental stack-based scripting language. 3.0.0 31
flash-endian-reverse
@AxGord
reverse big and little endian 0.0.1 29
delay
@p.j.shand
delay callback until nextframe, byFrames or byTime 1.1.6 28
mvcexpress
@flashjb
Haxe Port of mvcexpress library 0.1.3 27
haxework
@shmyga
Framework. 0.3.0 24
screenManager
@CreativeMagic
A framework to create and manage screens in your apps 1.0.0 24
sfs2x-api
@SanDinh.com
re-publish SFS2X_API_AS3.swc removing all external dependencies for using in openfl. Also contain generated headers .hx files 1.6.0-rc.2 24
haxe-doctest
@vegardit
Python inspired doc-testing for Haxe 1.0.2 22
hxthread
@utibenkei
Haxe/OpenFL port of ActionScript Thread Library(Soumen) 1.0.1 21
auto-parser
@Atry
auto-parser 1.1.0 20
scrollable-area
@GimmickyApps
For users of HaxeFlixel, a scrollable area with automatic scrollbars, intended for manual layout enthusiasts. 9.9.9 20
hxRuntimeEditor
@wikiti
An openfl library used to modify *Sprite*'s position, scale and rotation in runtime, used to adjust sprite's in action. 1.0.2 19
json-stream-core
@Atry
json-stream-core 3.0.3 19
texturePacker
@p.j.shand
convert IBitmapDrawable objects into spritesheets 0.0.8 19
puremvc-standard
@ConfidantCommunications
PureMVC is a lightweight framework for creating applications based upon the classic Model-View-Controller design meta-pattern. This version does not support modular programming since it uses Singletons as Core actors rather than the Multitons used in the MultiCore Version. 1.3.0 19
hamu
@Atry
hamu 1.0.0 18
MAN-Haxe
@Gamepopper
A set of Maze and Noise algorithm classes that can generate 2D array or string maps. 0.0.4 17
id.net.wrapper
@grozamorei
Incapsulation of id.net social API for flash and javascript 0.0.1 16
microbuilder-core
@Atry
microbuilder-core 3.0.4 16
glory
@ConfidantCommunications
Glory Framework is a page-based media framework built using [Haxe 3](http://haxe.org/), [OpenFL](http://openfl.org), and [PureMVC](http://puremvc.org/). It can be used for interactive e-books, adventure games, websites, or slide presentations on any target supported by OpenFL. It uses an XML configuration file to build the layout of each page, including placement and function of different controls. Each page can have its own custom class if desired. Glory also includes two Photoshop scripts which make it easy to rapidly convert a PSD layout into something that Glory can use. It can also use SVG files saved directly from Illustrator (not all types of object are supported). 1.2.0 15
typepacker
@shohei909
typed json serializer 1.0.0 12
texture-packer
@p.j.shand
convert IBitmapDrawable objects into spritesheets 0.0.3 11
openfl-tooltip
@SanDinh.com
A Standalone Tooltip class for OpenFL. 3.0.1 10
tweezer
@hypersurge
tweezer is an easy tweening and easing library designed primarily for use with awe6 (optional). 0.1.9 10
pixiflash
@kasparsj
Externs for PixiFlash 0.1.0 10
puremvc-multicore
@ConfidantCommunications
PureMVC is a lightweight framework for creating applications based upon the classic Model-View-Controller design meta-pattern. This version supports modular programming through the use of Multiton Core actors instead of the Singletons used in the Standard Version. 1.4.0 10
puremvc-statemachine-standard
@ConfidantCommunications
This utility provides a simple yet effective Finite State Machine implementation, which allows the definition of discrete states, and the valid transitions to other states available from any given state, and the actions which trigger the transitions. A mechanism is provided for defining the entire state machine in XML and having a fully populated StateMachine injected into the PureMVC app. This is for the Standard version of PureMVC. 1.3.0 10
tinyui
@SanDinh.com
A tiny UI macro for injecting ui items declared in a xml file into a haxe class. 6.0.1 9
json-stream
@Atry
json-stream 2.0.3 8
flwebgl
@kasparsj
Externs for Flash WebGL Runtime API 0.1.0 8
HagglerVNE
@gummywormz
Visual novel engine for HaxeFlixel. 1.0.0 7
monsterbugger
@grisevg
Haxe bindings for Monster Debugger 3 (http://www.demonsterdebugger.com/) 1.0.0 6
haxe-import-csv
@Atry
haxe-import-csv 2.0.5 6
puremvc-statemachine-multicore
@ConfidantCommunications
This utility provides a simple yet effective Finite State Machine implementation, which allows the definition of discrete states, and the valid transitions to other states available from any given state, and the actions which trigger the transitions. A mechanism is provided for defining the entire state machine in XML and having a fully populated StateMachine injected into the PureMVC app. This is for the Multicore version of PureMVC. 1.3.0 6
hxprim
@damrem
Prim's algorithm 0.0.2 5
base-social
@vs8405
base-social is the skeleton library for any fast track social game. 0.0.1 4
puremvc-pipes
@ConfidantCommunications
This utility provides the capability for creating pipelines that pass messages between Cores in a PureMVC Haxe MultiCore-based application. Pipelines can contain filters, queues, splitting and merging tees, and more. 1.3.0 4
robotlegsExample
@p.j.shand
This is an OpenFL 2.x/Haxe port of the popular AS3 Micro-Architecture framework Robotlegs v2.2.1 0.2.0 0
robotlegsExamples
@p.j.shand
This is an OpenFL 2.x/Haxe port of the popular AS3 Micro-Architecture framework Robotlegs v2.2.1 0.2.1 0