Tagged with flash

A list of all projects on Haxelib with the tag "flash"

All Tags

Project Description Version Downloads
actuate
@singmajesty
Actuate is a fast and flexible tween library that uses a jQuery-style "chaining" syntax. It out-performs other libraries (such as TweenLite) and is easy to extend with custom actuators. 1.8.7 99845
flixel
@haxeflixel
HaxeFlixel is a 2D game engine based on OpenFL that delivers cross-platform games. 4.4.2 61272
box2d
@singmajesty
Box2D is a tremendously popular physics engine for most platforms. 1.2.3 32827
layout
@singmajesty
Flexible system for fluid resizing layouts 1.2.1 31132
flixel-addons
@haxeflixel
flixel-addons is a set of useful, additional classes for HaxeFlixel. 2.6.0 30432
flixel-tools
@haxeflixel
Command-Line tools for the HaxeFlixel game engine 1.4.2 30335
flixel-templates
@haxeflixel
Templates for HaxeFlixel projects 2.5.2 26509
flixel-demos
@haxeflixel
Demo Projects for HaxeFlixel 2.6.0 25787
flixel-ui
@haxeflixel
A UI library for Flixel 2.3.0 25008
flambe
@Aduros
Flambe is a fast, expressive, and cross-platform engine for HTML5 and Flash games. 4.1.0 23022
air3
@jan_flanders
Externs for Adobe AIR3 0.0.1 22635
HaxePunk
@heardtheword
A Haxe port of the FlashPunk AS3 engine. 4.0.1 9827
svg
@singmajesty
Provides support for parsing and rendering SVG content 1.1.2 9754
spinehx
@nitrobin
SpineHx is Haxe 3 OpenFL/NME port of spine-libgdx skeletal animation runtime. 0.2.0 8903
spinehaxe
@bendmorris
Spine runtime for Haxe. 3.5.0 8171
openfl-bitfive
@YellowAfterlife
Alternative blitting-targeted HTML5 backend for OpenFL. 3.3.3 7066
stablexui
@RealyUniqueName
StablexUI is a crossplatform UI engine. 1.2.1 4325
haxe-doctest
@vegardit
Python inspired doc-testing for Haxe. Allows unit-testing based on test assertions in haxedoc. Integrates with Haxe Unit, MUnit and Tink Testrunner 1.1.3 4231
away3d
@Greg209
Away3D is an open source platform for developing interactive 3D graphics for video games and applications. 5.0.6 3300
tweenxcore
@shohei909
lightweight motion library for haxe 1.0.3 3096
starling
@p.j.shand
The Cross-Platform Game Engine 2.4.0 2920
tweenx
@shohei909
crossplatform tween library 1.0.1 2895
haxe-strings
@vegardit
A haxelib for consistent cross-platform UTF-8 string manipulation. Contains comprehensive String utility functions, SemVer.org version parsing, spell checker, ANSI escape sequence builder, RandomUUID generator, thread-safe regular expression API, StringBuilder, SortedStringMap, SortedStringSet, camelcase string formatting, filepath normalizing and globbing (wildcards). 5.0.1 2154
continuation
@Atry
Asynchronous programming in a natural multi-thread-like syntax, escaping from the callback hell. 1.3.2 1992
awe6
@hypersurge
awe6 is game inverted: a scalable, flexible and intuitive framework for the rapid development of quality games. For more information visit awe6.org 2.7.509 1538
gm2d
@gamehaxe
GM2D helper classes for rapid game making in 2D. 3.3.24 1510
akifox-asynchttp
@yupswing
Haxe multi-platform Asynchronous HTTP+HTTPS Requests 0.4.7 1452
stb_ogg_sound
@shohei909
public domain ogg decoder 0.0.2 1273
haxe-concurrent
@vegardit
A haxelib with cross-platform concurrency functions and classes (thread-pool, task executor/scheduler, re-entrant lock, semaphore, atomic int/bool, thread-safe collections/queues) 1.1.1 1098
cocktail
@silexlabs
HTML/CSS rendering engine 1.0.0-beta.5 1074
away3d-examples
@Greg209
Away3D is an open source, real time 3D engine for the Flash Platform and has been ported to OpenFL 2.x/Haxe 1.1.0 983
openfl-tiled
@kasoki
openfl-tiled is a library, which gives openfl developers the ability to use the TILED map editor. 0.4.2 835
feffects
@filt3rek
Set of effects (tweens, sineloops...) targeting Flash / JS / openFL (Neko, C++, Windows, Linux, OSX, Android, iOS, webOS, BlackBerry, HTML5) 3.1.0 811
protohx
@nitrobin
Crossplatform implementation of 'Google's Protocol Buffers' for haxe. 0.4.6 692
pony
@AxGord
Haxe open-cross-library 0.8.3 623
haxepunk-gui
@Lythom
HaxePunk GUI is a toolset to display user interfaces that works with HaxePunk engine. It provide some basic components to allow the user to interact with the game. 2.5.6 619
akifox-transform
@yupswing
Affine matrix transformations with pivot point 2.2.1 594
bitmapFont
@Beeblerox
Component for rendering text with bitmap font on all openfl targets. 0.9.4 542
away3d-samples
@singmajesty
Away3D samples 5.0.2 488
swiftsuspenders
@p.j.shand
This is an OpenFL 2.x/Haxe port of the popular AS3 metadata driven IOC (Inversion Of Control) solution SwiftSuspenders 1.0.1 462
robotlegs
@p.j.shand
Robotlegs v2 is a popular Micro-Architecture framework which integrates with OpenFL, Starling, Away3D, ThreeJS and Fuse 1.0.1 442
SpriterHaxeEngine
@loudoweb
Brashmonkey's Spriter SCML renderer compatible with Haxe 3 and openfl. 2.1.0 392
protoc-gen-haxe
@Atry
Protocol Buffers for Haxe 1.2.1 314
openfl-tiled-flixel
@kasoki
Experimental glue to use openfl-tiled with HaxeFlixel 0.0.5 266
pixi-flump-runtime
@jackwlee
A Flump runtime for Pixi.js. See examples for usage. 0.4.1 262
hxsignal
@zweimal
Simple Haxe Signal API implementation 0.9.2 230
kong.hx
@djc
Strongly-typed access to the Kongregate API from Haxe. 1.2.3 199
native3d
@lizhi
A simple gpu accelerated graphics engine written in haxe. 1.0.1 190
tmx
@wselken
A parser for maps generated using Tiled Map Editor (http://www.mapeditor.org/). 0.2.0 182
hxIni
@wikiti
hxIni is a fast, light and simple library to read and write INI files, using hashes. 3.0.0 178
ExAM
@knowledge-players
External Assets Management utility without embedding assets in SWF (smaller file) 2.1.0 168
ze2d
@zine92
An openfl gameobject/component system game framework for Haxe. 0.3.3 161
Pathfinder
@hypersurge
Pathfinder is an A* (A Star) pathfinding and graph traversal library designed primarily for use with awe6 (optional). 0.2.18 160
flixel-retrotools
@zayora
Collection of useful classes that expand on HaxeFlixel's capabilities. 0.1.1 153
roxlib
@wikiti
A multi-purpose haXe library for gestures (multitouch), multi-screen ui, threading utility and 9 patch image support. 1.1.3 152
HaxePunk-nape
@Marc010
Nape integration for HaxePunk. 1.0.1 138
monsterdebugger
@grisevg
Haxe bindings for Monster Debugger 3 (http://www.demonsterdebugger.com/) 1.0.0 134
jsfl
@yar3333
Externs for the Flash jsfl API. This is improved version of the original plefferts's library (http://lib.haxe.org/legacy/p/jsfl). 1.2.4 106
bbmvc
@mwallace
BBMVC is a super light simple cross platform MVC framework. Checkout http://bbmvc.org for example code. 0.0.3 97
grar
@knowledge-players
GRAR is a powerful engine designed for training applications. Create an e-learning app just with XML 2.1.1 86
golems
@Rezmason
A macro-backed system for compiling and embedding workers into larger builds. Supports Flash, JS, NekoVM and C++ targets. 1.2.5 86
haxework
@shmyga
Framework. 0.6.0 85
iceentity
@NicoM1
Simple entity and component management for haxeflixel 1.2.0 75
delay
@p.j.shand
delay callback until nextframe, byFrames or byTime 1.1.7 73
hxDaedalus
@Justinfront
Pathfinding 2D Library ported from AS3 0.0.2 66
overlap2d
@azakhary
This is an official runtime for Overlap2D edito, based on HaxeFlixel 0.0.1 65
flxscrollablearea
@IBwWG
For users of HaxeFlixel, a scrollable area with automatic scrollbars, originally intended for manual layout enthusiasts. 0.4.0 64
hxBitcoin
@ChuckBatson
Bitcoin, cryptocurrency and cryptography library 0.1.1 57
sfs2x-api
@SanDinh.com
re-publish SFS2X_API_AS3.swc removing all external dependencies for using in openfl. Also contain generated headers .hx files 1.6.0-rc.2 55
texturePacker
@p.j.shand
convert IBitmapDrawable objects into spritesheets 0.0.10 55
pixel-sprite-generator
@Zielak
Procedural pixel sprite generator similar to the old days of video game sprites. The sprites are algorithmically generated by combinatorial methods. 0.0.2 50
callbahx
@brendanjerwin
Use Haxe remoting to communicate from Flash-land to JS-land. But with callbacks! 0.0.3-alpha 47
screenManager
@CreativeMagic
A framework to create and manage screens in your apps 1.0.0 42
slang
@jacobalbano
An experimental stack-based scripting language. 3.0.0 39
puremvc-standard
@ConfidantCommunications
PureMVC is a lightweight framework for creating applications based upon the classic Model-View-Controller design meta-pattern. This version does not support modular programming since it uses Singletons as Core actors rather than the Multitons used in the MultiCore Version. 1.3.0 38
json-stream-core
@Atry
json-stream-core 3.0.3 36
flash-endian-reverse
@AxGord
reverse big and little endian 0.0.1 34
auto-parser
@Atry
auto-parser 1.1.0 33
mvcexpress
@flashjb
Haxe Port of mvcexpress library 0.1.3 32
scrollable-area
@GimmickyApps
For users of HaxeFlixel, a scrollable area with automatic scrollbars, intended for manual layout enthusiasts. 9.9.9 32
MAN-Haxe
@Gamepopper
A set of Maze and Noise algorithm classes that can generate 2D array or string maps. 0.0.4 31
microbuilder-core
@Atry
microbuilder-core 3.0.4 28
pixiflash
@kasparsj
Externs for PixiFlash 0.1.0 28
hxthread
@utibenkei
Haxe/OpenFL port of ActionScript Thread Library(Soumen) 1.0.1 27
hamu
@Atry
hamu 1.0.0 27
flwebgl
@kasparsj
Externs for Flash WebGL Runtime API 0.1.0 26
hxRuntimeEditor
@wikiti
An openfl library used to modify *Sprite*'s position, scale and rotation in runtime, used to adjust sprite's in action. 1.0.2 24
typepacker
@shohei909
typed json serializer 1.0.0 23
glory
@ConfidantCommunications
Glory Framework is a page-based media framework built using [Haxe 3](http://haxe.org/), [OpenFL](http://openfl.org), and [PureMVC](http://puremvc.org/). It can be used for interactive e-books, adventure games, websites, or slide presentations on any target supported by OpenFL. It uses an XML configuration file to build the layout of each page, including placement and function of different controls. Each page can have its own custom class if desired. Glory also includes two Photoshop scripts which make it easy to rapidly convert a PSD layout into something that Glory can use. It can also use SVG files saved directly from Illustrator (not all types of object are supported). 1.2.0 23
tweezer
@hypersurge
tweezer is an easy tweening and easing library designed primarily for use with awe6 (optional). 0.1.9 22
HagglerVNE
@gummywormz
Visual novel engine for HaxeFlixel. 1.0.0 21
id.net.wrapper
@grozamorei
Incapsulation of id.net social API for flash and javascript 0.0.1 20
openfl-tooltip
@SanDinh.com
A Standalone Tooltip class for OpenFL. 3.0.1 20
texture-packer
@p.j.shand
convert IBitmapDrawable objects into spritesheets 0.0.3 20
json-stream
@Atry
json-stream 2.0.3 19
puremvc-multicore
@ConfidantCommunications
PureMVC is a lightweight framework for creating applications based upon the classic Model-View-Controller design meta-pattern. This version supports modular programming through the use of Multiton Core actors instead of the Singletons used in the Standard Version. 1.4.0 19
puremvc-statemachine-standard
@ConfidantCommunications
This utility provides a simple yet effective Finite State Machine implementation, which allows the definition of discrete states, and the valid transitions to other states available from any given state, and the actions which trigger the transitions. A mechanism is provided for defining the entire state machine in XML and having a fully populated StateMachine injected into the PureMVC app. This is for the Standard version of PureMVC. 1.3.0 17
tinyui
@SanDinh.com
A tiny UI macro for injecting ui items declared in a xml file into a haxe class. 6.0.1 16
haxe-import-csv
@Atry
haxe-import-csv 2.0.5 16
gotocore-hx
@varadig
1.0.1 15
monsterbugger
@grisevg
Haxe bindings for Monster Debugger 3 (http://www.demonsterdebugger.com/) 1.0.0 11
base-social
@vs8405
base-social is the skeleton library for any fast track social game. 0.0.1 11
puremvc-statemachine-multicore
@ConfidantCommunications
This utility provides a simple yet effective Finite State Machine implementation, which allows the definition of discrete states, and the valid transitions to other states available from any given state, and the actions which trigger the transitions. A mechanism is provided for defining the entire state machine in XML and having a fully populated StateMachine injected into the PureMVC app. This is for the Multicore version of PureMVC. 1.3.0 11
flixel-abstractinput
@wsandwitch
Small library provides another abstraction layer allows user to group different input, such as keyboard, mouse and gamepad (axis and buttons) in several abstract actions, and then check them. 1.0.3 11
hxprim
@damrem
Prim's algorithm 0.0.2 10
puremvc-pipes
@ConfidantCommunications
This utility provides the capability for creating pipelines that pass messages between Cores in a PureMVC Haxe MultiCore-based application. Pipelines can contain filters, queues, splitting and merging tees, and more. 1.3.0 9
avail3d
@denim2x
Avail3D gets you rid of those pesky bugs from Away3D ;) 1.0.0 9
puremvc-asynccommand-multicore
@ConfidantCommunications
The AsyncCommand utility offers a solution to the problem of executing a series of commands each of which may need to complete one or more asynchronous operations before the next command is executed. This is for the Multicore version of PureMVC. 1.2.0 6
puremvc-undo-multicore
@guruas3
This utility adds undo / redo capability to your PureMVC Haxe application. 1.2.0 5
gotocore-hx-openfl
@varadig
1.0.0 5
puremvc-asynccommand-standard
@ConfidantCommunications
The AsyncCommand utility offers a solution to the problem of executing a series of commands each of which may need to complete one or more asynchronous operations before the next command is executed. This is for the Standard version of PureMVC. 1.2.0 3
puremvc-undo-standard
@guruas3
This utility adds undo / redo capability to your PureMVC Haxe application. 1.2.0 3
gotocore-hx-stablexui
@varadig
1.0.0 1
robotlegsExample
@p.j.shand
This is an OpenFL 2.x/Haxe port of the popular AS3 Micro-Architecture framework Robotlegs v2.2.1 0.2.0 0
robotlegsExamples
@p.j.shand
This is an OpenFL 2.x/Haxe port of the popular AS3 Micro-Architecture framework Robotlegs v2.2.1 0.2.1 0

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