nme
NME stands for Neko Media Engine and is an SDL wrapper for the haXe and Neko platforms. It also supports a subset of the flash9 drawing API, for vector and bitmap drawing.
Website
http://www.designrealm.co.ukVersion
2.0.0Owner
leesylvesterLicense
GPLHistory
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2010-08-17 13:04:242.0.0Major overhaul, moving much of the implementation into the C++ code, removing the need for SDL and adding initial Android support.
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2010-01-11 15:51:331.0.2Do not chache states when using dsiplay lists.
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2010-01-10 17:11:261.0.1Update SDL13 version. Move to haxe 2.05 with include structure and FastNUmeric options.
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2009-07-28 15:06:041.0Added iPhone support. Unified hxcpp and neko ports. Moved to hxcpp BuildTool for compaltion. Use specially build static libraries for sdl etc.
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2009-04-07 16:34:200.9Mac and Linux support. Prepped version for hxcpp port. Added support for DrawTrangles - including perspective correct textures. Added some Blend Modes. Added some default Font paths. Added scale9Grid. Add scale and rotate to TileRenderer.
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2008-08-08 17:51:530.8Improved speed - used alternate rasterisation and don't create ogl dispaly liss if not required, added some bitmap filters, added masks, ported to haxe 2.0, moved images to 'preferred' 32 bit format.
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2008-03-04 16:20:040.3.2See changes.txt
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2008-03-04 15:55:250.3.1See changes.txt
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2008-02-08 14:55:110.3.0See changes.txt
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2007-06-08 09:40:360.2.0See changes.txt
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2007-03-15 17:08:540.1.1See changes.txt
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2007-03-01 17:23:300.0.1Initial release