lib.haxe.org

nme

NME stands for Neko Media Engine and is an SDL wrapper for the haXe and Neko platforms. It also supports a subset of the flash9 drawing API, for vector and bitmap drawing.
Version
2.0.0
License
GPL

History

  • 2010-08-17 13:04:24
    2.0.0
    Major overhaul, moving much of the implementation into the C++ code, removing the need for SDL and adding initial Android support.
  • 2010-01-11 15:51:33
    1.0.2
    Do not chache states when using dsiplay lists.
  • 2010-01-10 17:11:26
    1.0.1
    Update SDL13 version. Move to haxe 2.05 with include structure and FastNUmeric options.
  • 2009-07-28 15:06:04
    1.0
    Added iPhone support. Unified hxcpp and neko ports. Moved to hxcpp BuildTool for compaltion. Use specially build static libraries for sdl etc.
  • 2009-04-07 16:34:20
    0.9
    Mac and Linux support. Prepped version for hxcpp port. Added support for DrawTrangles - including perspective correct textures. Added some Blend Modes. Added some default Font paths. Added scale9Grid. Add scale and rotate to TileRenderer.
  • 2008-08-08 17:51:53
    0.8
    Improved speed - used alternate rasterisation and don't create ogl dispaly liss if not required, added some bitmap filters, added masks, ported to haxe 2.0, moved images to 'preferred' 32 bit format.
  • 2008-03-04 16:20:04
    0.3.2
    See changes.txt
  • 2008-03-04 15:55:25
    0.3.1
    See changes.txt
  • 2008-02-08 14:55:11
    0.3.0
    See changes.txt
  • 2007-06-08 09:40:36
    0.2.0
    See changes.txt
  • 2007-03-15 17:08:54
    0.1.1
    See changes.txt
  • 2007-03-01 17:23:30
    0.0.1
    Initial release