A structured database and level editor with a local web app to edit it.
CastleDB is used to input structured static data. Everything that is usually stored in XML or JSON files can be stored and modified with CastleDB instead. For instance, when you are making a game, you can have all of your items and monsters including their names, description, logic effects, etc. stored in CastleDB.
HowCastleDB looks like any spreadsheet editor, except that each sheet has a data model. The model allows the editor to validate data and eases user input. For example, when a given column references another sheet row, you will be able to select it directly.
CastleDB stores both its data model and the data contained in the rows into an easily readable JSON file. It can then easily be loaded and used by any program. It makes the handling of item and monster data that you are using in you video game much easier.
CollaborationCastleDB allows efficient collaboration on data editing. It uses the JSON format with newlines to store its data, which in turn allows RCS such as GIT or SVN to diff/merge the data files. Unlike online spreadsheet editors, changes are made locally. This allows local experiments before either commiting or reverting.
To run the package, download http://nwjs.io and put package.nw into the nwjs directory
Compile from sources:
- Compile with Haxe
- Download and copy NWJS from http://nwjs.io into the
bin/cdb.cmdon windows or
/bindirectory on Linux/OSX
To re-compile please install
Website / documentation: http://castledb.org