bin-packing 1.0.1

2D rectangle bin packing algorithms

Released 2016-01-01.

To install, run:

haxelib install bin-packing 1.0.1

See using Haxelib in Haxelib documentation for more information.

Current version1.0.1
StatisticsInstalled 19 times
Tags cross, game, haxe, tool, utility

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2D rectangular bin packing algorithms for the Haxe bin-packing haxelib. Try the demo out in your browser.

Based on the public domain C++ bin packing implementations by Jukka Jylänki.


  • Several fast approximate bin packing algorithms.
  • "Occupancy rate" measure to compare packing performance.
  • Configurable packing heuristics.


Try the demo in your browser, or refer to the example code.

Basic usage example:

// Initialize one of the bin packers
var binWidth:Int = 800;
var binHeight:Int = 400;
var useWasteMap:Bool = true;
var packer = new SkylinePack(binWidth, binHeight, useWasteMap);

// Start packing rectangles
var rectWidth:Int = 20;
var rectHeight:Int = 40;
var heuristic:LevelChoiceHeuristic = LevelChoiceHeuristic.MinWasteFit;
var rect:Rect = skylinePack.insert(rectWidth, rectHeight, heuristic);

if(rect == null) {
	trace("Failed to pack rect");
} else {
	trace("Inserted rect at: " + Std.string(rect.x) + "," + Std.string(rect.y));


Get the Haxe library code here or through haxelib.

Include it in your `.hxml`

-lib bin-packing

Or add it to your `Project.xml`:

<haxelib name="bin-packing" />


Screenshots of the demo:




  • The algorithms in this haxelib were ported from a public domain C++ implementations by Jukka Jylänki.
  • For details about the algorithms, see Jukka's blog posts and paper.
  • The haxelib supports every Haxe target, but has not been thoroughly tested or optimized for performance, especially on native targets.
  • If you have any questions or suggestions then get in touch.