arctic 0.3.0

arctic is a crossplatform game framework based on Haxe/OpenFL

Released 2015-03-26.

To install, run:

haxelib install arctic 0.3.0

See using Haxelib in Haxelib documentation for more information.

MaintainerKri-Wan-Voldor
Websitehttps://github.com/Kri-Wan-Voldor/arctic
Current version0.3.0
StatisticsInstalled 24 times
LicenseMIT
Tags cross, game, openfl

README.md

MIT License

Introduction

Arctic is a game engine written in Haxe and based on OpenFL (Open Flash Library). The Engine provides fast and easy gamedevelopment for native targets.

Platforms

Arctic supports currently the following targets:

  • Windows
  • Mac
  • Linux
  • iOS
  • Android
  • HTML5

Flash is also supported, but need an extra renderer for better performance (planned)

Extensions

Arctic supports currently the following extensions:

  • Tiled Map Editor
  • TexturePacker (Generic XML)

Install

Arctic is planned as official haxelib. In the meantime you can install it manual:

  1. Install Haxe 3.1.0 (http://haxe.org/download)
  2. Install FlashDevelop 4.7.1
  3. Open your command window and upgrade Haxe to 3.1.3 ("haxelib selfupdate"; "haxe.update.hxml" (without quotes))
  4. Type "haxelib install [PATH_TO_ARCTIC_ZIP]" in your command window (without brackets and quotes). In windows you can easily drag and drop the Arctic-Zip-File into your command window for adding the path.
  5. Create a new openfl project with the following command: "lime create openfl:project [PROJECT_NAME]" (without brackets and quotes)
  6. Open the created project with FlashDevelop (default location is you personal folder)
  7. In your project.xml add the following line at the end and safe it:
  8. Remove the inheritance in your main class and add the following line in the main contructor: arctic.Arctic.Init();
  9. Compile and have fun! :)

License

Arctic is free, open-source software under the MIT License.