actuate
Actuate is a fast, flexible tween library with a jQuery-like syntax. It out-performs TweenLite, and is easy to extend if you need more features.
Version
1.40Owner
elyonLicense
GPLHistory
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2012-04-26 00:52:571.40Fixed a minor Neko bug
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2012-04-15 09:55:381.39Updated for Haxe 2.09
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2012-01-09 01:11:091.38Now you can pass actuator instances into Actuate.stop, Actuate.pause and Actuate.resume
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2012-01-04 20:22:071.37Added documentation for haxelib
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2012-01-03 19:56:421.36Improved MethodActuator and applied a small fix to genericActuator.reflect
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2011-10-28 18:20:301.35Added onRepeat. Especially good for timers, like Actuate.timer(1).repeat().onRepeat(trace,["ping"]);
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2011-09-24 01:31:181.34ObjectHash fix for Neko
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2011-09-21 23:23:431.33Added Javascript support to ObjectHash class
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2011-08-24 01:13:461.32Realized that iterator() for TypedDictionary returns keys, not values. Actuate.pauseAll and Actuate.resumeAll fixed for Flash target
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2011-08-23 23:36:111.31Fixed iterator() for Flash target, ported FilterActuator, MethodActuator and TransformActuator to Haxe
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2011-08-23 20:16:211.30Implemented an interface again for performance, utilizing "old style" default values
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2011-08-23 03:14:141.29Need to revert from an interface to typedef for now, since CPP does not support default parameters in interfaces
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2011-08-22 23:45:071.28Changed from Hash to a Flash/CPP compatible ObjectHash to speed object lookups
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2011-08-22 21:58:161.27Switching from typedefs to interfaces to improve CPP performance
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2011-08-18 10:33:151.26Small fix for calling Actuate.stop () without specifying properties
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2011-07-20 09:55:511.25Overwriting a previous tween will not fire the complete event (how it was in 1.23 and before)
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2011-07-20 06:54:261.24Worked around a strange haxe-specific timing bug
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2011-07-20 05:34:431.23Fixed apply() for CPP targets, and made it possible to silence the complete event when stopping tweens
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2011-03-02 22:52:521.22Initial haxelib release